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THE
BLADESINGERS:
The
Head of the Bladesingers is an exiled ss'tiss named Ssriasst.
One of the few of her kind to be able to weild magic, she
brings a heretofore-unknown element to the Bladesingers; the
ss'tiss code of honour and their battle-prowess. Exiled from
her people, she will teach elements of the Sunblade form of
combat to enhance a bladesinger's own formidable skills, but
she will never teach it all, too much a ss'tiss to betray
her people even though they have forsaken her.
The
Bladesingers follow no particular god or pantheon; they are
the battle-guild, the only Magic guild whose purpose is the
defense of Telgard when the Scourge comes again. Accepting
of any race or creed able to fit within the Guild's standards,
the Guild is housed within the Iron Tower, located somewhere
on the coast of Korresh. They enjoy semi-legitimacy, unlike
other magical guilds, because they train the Imperial Family's
oath-sworn elite Guards and army officers--though few know
that the trainers of the Guards are actually a magical Guild.
Recruitment often occurs from among the brighter members of
those headed on the path of the Guards.
The
Bladesingers believe in the beauty of war and battle; many
are skilled performers, singing about the glories of war.
They are not foolish; each Bladesinger fully understands the
costs of war. However, they believe that the best way to die
is in battle, defending Telgard, and through the Guard, policing
Korresh as much as they can while waiting for the final battle.
The
Bladesingers are mostly found in Korresh; ss'tiss cannot abide
the magic that is required for membership, and the other races
with the possible exception of the dwarves appreciate war
and battle in quite the same way. They do not enjoy legitimacy
in other Kingdoms and since most monarchs make it their business
to know of military groups on their soil, Bladesingers in
other Kingdoms tend to keep a low--but not non-existant--profile.
Tested
Skills:
The
Bladesingers test in every single weapon and magical talent.
They also test in medicine, riding, survival, herbalism, music,
performance, cartography/navigation, and engineering.
Entrance
into the Guild:
The
Bladesingers recruit through those few who have heard of them
and wish to apply directly, or by selecting promising individuals
who believe at first that they are training to become a Guard
or military officer. Bladesinger recruiters will often work
their way into other Kingdoms' armies for this purpose; thus,
while most members of the Bladesingers are human, virtually
all the races save the delfae and ss'tiss have a significant
presence in the Guild.
Promising
recruits, who show aptitude and the right attitude during
mundane training, will be approached by a Bladesinger, who
will serve as the PC's sponser. If the PC is unwilling, the
Bladesingers will often erase the PC's memory of the offer.
If accepted, the PC will undertake the Guild Trial, which
will serve to awaken any magical talents the PC may have and
prove the PC's dedication to a worthy cause. Failed candidates
are often memory-cleansed and given into the army or Imperial
Guard.
Advancement
within the Guild:
PCs
who are accepted into the Guild are Soldiers; they are brought
to the nearest Bladesinger enclave and trained in the arts
of war, of tactics, and of using magic on the battlefield.
A PC who has achieved proficiency in four tested skills, or
Advanced in one and proficiency in two more, may undergo the
test for Lieutenant if their superiors think them worthy.
All Guild Trials save that which is required for admittance
may be failed with no dishonour, and re-tried up to three
times. After the third time, the applicant is deemed unable
to continue and is not permitted a retrial though they may
remain at their current position.
The
Guild Trial for Lieutenant is when the PC demonstrates his
dedication to the higher cause of defending Telgard (as opposed
to defending Korresh or whatever army he's been recruited
from.) Success means the PC is capable of being on his own,
searching for allies or ways to further the abilities of the
Bladesingers to do their duty, or alternatively staying behind
and undergoing more training or training others, whatever
the case may be.
A
PC must be Expert in one skill, or advanced in three, to undergo
the Guild Trial for Captain. The PC must have demonstrated
willingness to die for the cause if necessary. The Trial is
takes one of two forms, depending on the need of the Bladesingers
or the area the PC's superiors feel the PC needs testing in;
either the PC must find some artifact, item, ally, or something
similar that poses a vast contribution towards the Bladesinger's
cause (and doing so while using tested skills), or undergoing
the Gauntlet; the PC must do battle for a day, one-on-one
and singlehandedly against groups. His opponents are carefully
selected from among the ranks of the Bladesingers, and he
is permitted an hour's rest between each battle, as much water
during rest as he wishes, and bread before the first battle,
at noon, and halfway between noon and the last battle.
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