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THE
CHURCH OF TELGARD:
The
Church of Telgard is a dual organization; it is both an 'ordinary'
guild and an Elite guild. Being the most powerful organization
in Telgard means that it has several layers, some of which
are utterly common and others of which are not. Details on
the Heirarchy of the Church may be found on the Religions
page. The Church, along with the Paladins and the Rangers,
are the only Elite Guild that enjoy complete acceptance legally
and publically.
The
Elite branch of the Church has three divisions; Those who
Serve, Those who Judge, and Those who Defend. In this respect
the Church may be considered three seperate Elite Guilds,
though this is not exactly the case and the Church considers
these seperations Callings. Advancing as One who Serves does
not count as advancing as One who Judges, for Judgement is
a seperate calling. One may change Callings as often as desired,
but cannot be One who Judges at the same time as being One
who Defends, and if one changes callings, one sacrifices all
rank in the previous calling.
Should
the Church have need, each Calling may be called to perform
the duties of a different calling; One who Serves may be called
to judge a criminal for instance, if there is none who Judge
available, or take up a weapon and defend his flock if there
be none who Defend. Such is a sacrifice all members of the
Church must be willing to make, and each swears oath to this.
One
who Serves is commonly called a Brantar and is the most common;
one who Judges is commonly called a Judicar and is the most
rare; one who Defends is commonly called a Questor. One's
calling does not prevent a character from choosing a particular
monastic order or sect to be a member of.
Tested
Skills:
The
Church of Telgard tests in all magic skills, all scholarly
skills, all combat skills, herbalism, and medicine.
Entrance
into the Guild:
The
Church gains its members in numerous ways. Sometimes criminals
are led to the church and 'persuaded' to take up a life of
service. Third sons of wealthy lords are often given to the
Church to serve. An individual may feel a Call. None are turned
away, for the Church can make use of anyone.
The
Guild Trial for entrance is a simple quiz testing the knowledge
of the Pantheon of Dargotten and the Church (and it need not
be done on the Guild Trial boards). Applicants can take as
much time to learn about the Church and the Pantheon as they
wish before writing the quiz.
Advancement
within the Guild:
Those
PCs who pass the Entrance trial are known as Acolytes. If
they have a Calling, they are known as an Acolyte of their
calling, for instance, a Brantar Acolyte. They serve as their
mentor bids them, healing, fetching, scribing, practising
combat, whatever. An Acolyte receives training in all the
specialties of all Callings, even if he has already specialized.
To
take the second Guild trial, the PC must choose a Calling
if he has not done so already, be proficient in four tested
skills, and have the support of his mentor, who evaluates
his moral and mental readiness to take the Trial. The Trial
depends on the Calling the character chooses, and seeks to
test the character's dedication to that calling using magical
visions and physical hardship. Success means the PC becomes
a priest of the Calling; that is, a Brantar, a Judicar, or
a Questor. The PC now must take on certain duties of his calling.
To
make the final advancement, the PC must be Advanced in three
skills, or Expert in one, have the support of a superior,
and have demonstrated a committment to the Church and to Telgard.
The Trial now tests the character's committment to callings
other than his own, again using magical visions and physical
hardship. Success means the PC becomes an Elder; for instance,
a Brantar Elder, Judicar Elder, or Elder Questor. The PC must
now take on heavy responsibilities, such as training newer
Acolytes, questing for Evil, serving as a diplomat, or becoming
a representative of the Church to various lords or other races.
Note:
Traphars are selected from Elders; once a Traphar, they no
longer follow their calling (though the Calling is not forgotten)
and instead serve the Church, so that others in the Church
have a strong base with which to administer the needy. A PC
could theoretically become a Traphar but this is dependant
on good roleplay and good luck.
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