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THE
PHRENIONS:
The
Phrenions are led by Haldr, an imposing goblin who was raised
by a dwarven father in Krull. The mixture of the goblin and
dwarven cultures has certainly left a mark on the man, but
those he leads care little for his background and instead
stand in awe at his skills at healing.
The
Phrenions are best-known for being healers, but that is not
the only purpose they serve, just the most common. Virtually
every Phrenion knows at least a little about healing. A Phrenion's
true role, however, is somewhat similar to a tribal shaman
or village Elder; they are the teachers, the leaders, and
the healers. They counsel where needed, teach if asked, heal
when necessary. Travelling Phrenions tend to stick to one
role; stationary Phrenions tend to adopt them all, though
neither case is anything more than a tendancy.
The
Phrenions started in Tegn after the Rose Plague, and a group
of mages wondered if the Plague could not have been prevented.
They banded together and named themselves after their leader,
learning everything they could that would allow the races
to improve themselves.
They
quickly gained a significant presence in every Kingdom; the
Phrenions researched sanitation, architecture, and above all,
healing, and became welcome in every community. Very few know
that the Phrenions are actually very adept at using magic;
most Phrenions admit that their magic is simply a tool to
help them with their other skills, though magic is one of
the requirements to become a full Phrenion. Most commonfolk
know of the travelling sages and healers, and know they keep
in touch with each other, but do not know their magical nature
nor the extent of their organization; they are content knowing
that there are people out there hoping to improve their lives.
Tested
Skills:
The
Phrenions test in all magic skills, all scholar skills, craftmanship,
medicine, and herbalism. In addition, provided an NPC with
the appropriate Race Skill is available, the Phrenions will
test in Race Skills, though they will not teach a Race Skill
to one who is not of that Race. Phrenions will test Lifesong,
Stone Meld, and The Gift.
Entrance
into the Guild:
Entrance
into the Guild requires that the character find a Phrenion
and demonstrate his or her interest in sharing the same path
as the NPC. A guild Trial is administered, which simply tests
the extent of the character's interest and what skills the
character can bring to the Guild. Failure means the PC is
directed to a common healer, guildsman, or scholar; success
means the character is allowed into the Phrenions.
Advancement
within the Guild:
The
initiate begins as an apprentice, learning to heal as well
as such other skills his mentor has and can teach. The initiate
gradually helps more and more, until the mentor deems the
PC ready to go on his own. At this point, the PC undergoes
another Guild Trial, designed to stretch all his skills to
their limit under a great deal of stress. Failure is often
devastating to the PC, even though the lives at stake are
virtual. Those who fail often leave the guild and work on
their own as a common healer or scholar.
Success
at the second Trial means one is now a full member of the
Phrenions, and is accorded enough skill to work independantly
wherever the PC feels he is needed. He may continue to learn,
though this is often as he passes other Phrenions during his
travels. His role is the care of the common folk, and though
he accepts payment for his work it is usually just enough
to travel comfortably. His profession is such that he can
usually find an inn or home that will allow him to stay for
free.
The
third Trial is for those who feel the burning need to discover
the advances that help improve the lives of others. As much
a scientist as a healer, this level of Phrenion researches
new ways to heal, to grow crops, to build buildings, and often
has lordly patronage to support his investigations. The third
Trial is simple...invent something that betters the lives
of the races of Telgard. The invention will go through many
trials and tests by the Phrenion's superiors, and if they
do not accept it, it will be destroyed and the PC will have
to try again in a year.
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