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Welcome to
the Magic page! Here you will find all you need to learn that
which makes the Fantasy genre what it is.
Magic in
Telgard is wonderful, powerful, and intricate. There are no
spell lists or specific tasks required...training and advancing
in Magic is tailored to every individual. There are, however,
some things about Magic that every player should know.
First of
all, magic is greatly feared in the vast majority of Telgard.
That is, casting any kind of spell in a common tavern is likely
to start a witch-hunting mob. Mages are required to be circumspect
when casting magic or risk the wrath of their fellows.
Second, magic
is hard to advance in, primarily because of the fear it instills.
Most magic-users gravitate into Guilds and Orders of like-minded
mages in order to protect themselves, and they will only teach
someone who is sworn to them. It is thus difficult to find
a teacher unless one finds a Guild to teach them.
Third, magic
has its own dangers, Resonance and Surges. Both of these are
described in detail in the links to the left; if you plan
on using magic, you MUST read that section, because it WILL
affect you and there is no way around it.
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