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RESONANCE
Resonance
(the effect) is known to all mages who possess a single Mentalist
talent. It is, quite simply, the effect a mind has on the
physical world.
But
as with all simple things, it has enormous power. Minds--even
non-magical ones--have a greater impression on the world than
they realize. A dagger used to murder will have an impression
of the hate and fear involved imprinted in it; a simple charm
given to a loved one will radiate warmth, love and protective
feelings. Resonance is that impression; its source is the
action that caused the feelings, and the intensity of those
feelings affect the power of those emotions.
Most
mages, when teaching about resonance, use the following analogy:
A flame is like the source of resonance. Flame radiates heat
and light--which is 'resonance.' The more intense the flame,
the greater the heat and brighter the light.
Resonance
is always caused by something with a consciousness--person,
spirit, animal, whatever--and imprinted onto non-living objects.
Some resonances can encompass huge areas as all the objects
within it are imprinted and form a sort of 'aura.'
Some
mages can manipulate resonance, increasing or decreasing it
or changing it into something else. To continue the above
analogy, that would be like changing the heat into wind and
the light into shadow. But wait...the flame is still there,
creating more heat and light....now what?
It
is the same with resonance; if the source is still creating
resonance, then you can change it all you want but the source
will still create more; thus many mages are compelled to find
the 'root' of the 'problem' and eliminate it. This could be
anything from exorcising a ghost to consoling a widow and
anything in between.
Resonance
lives on without its source, but it gradually dies away if
it is not maintained. If the fire were snuffed out, the light
would vanish and the heat would gradually dissipate. Until
the heat dissipates, though, you can still feel it. So it
is with resonance.
One
can often guess what kind of resonance is within an object;
wood, for instance, was once living, and resonantes a stately,
ponderous patience...weapons tend to radiate anger, impatience,
or deadly intent. Mages who have the Transferance talent are
able to discern more than these simple feelings, however;
they can get details such as targets, or memories, things
that were also imprinted into the object but which takes the
skill of a Transferance mage to unlock.
Effect
of Resonance on mages: Resonance has two main effects
on magic and mages. First: if a mentalist spell is cast that
is sympathetic to resonance in the area, the effect of the
spell is increased; if cast in conflict with resonance in
the area, the effects of the spell will be lessened or changed.
Second:
a mentalist is susceptible to resonance. They build shields
to protect against mental energies, but sometimes these are
often not enough to protect against resonance. If their shields
are breached, the mentalist will experience the resonance
exactly as if he were what were causing it...which can be
unsettling at best, or drive you mad at worst. If the resonance
is caused by a spirit, succumbing to the resonance will also
leave the mage open to possession by the spirit if the spirit
is so inclined.
Unfortunately,
resonance is not measureable, and it is never certain what
effect resonance will have on magic, though one can make educated
guesses.
SURGES
Everything
that exists is formed of energy. The energy that exists in
everything is unique to that thing alone. Sorcerors, being
unable to tap their own energies to power their spells, must
tap outside energy; and here lies the problem.
Sorcerors
are never able to completely match the flow of energy in an
object, because they are all different. Thus, when tapping
into an object for power, the sorceror tries to force the
energy to do his bidding; the conflict between his flows of
energy and the energy of the target will spark, and the spark
causes a surge of energy that is almost completely uncontrollable
by a mage. That energy goes right to the nearest ground...and
the sorceror, who is trying so hard to gather all that energy,
gets it right in the teeth...with drastic side effects.
That
side effect is called Scarring. Scars can be visible or invisible,
and always depend on the type of spell the mage was trying
to cast. Some example Scars are defined in the descriptions
of the Talents, but aren't limited to those at all, and may
become something completely different, but almost always very
bad. However, if you're Scarred, you should be thankful...the
other side effect of a surge is death. The more powerful a
spell, the more powerful the resulting surge...and the more
hideous the scars and more likely the chance of death.
Fortunately,
there is an easy way around it, known to those mages who have
access to the knowledge of a Guild...surges can be grounded
into a focus instead of into the mage himself. The higher-quality
a focus is, the more energy it will absorb. In addition, a
focus that is related to your Paradigm, to the type of energies
being tapped, or the type of spell being cast, will either
cause less of a surge due to synergy, or will better absorb
the surge, possibly serving as a focus for several hundred
spells. A wild mage--that is, a mage without a guild--does
not know about foci, and so wild mages with sorcerous talents
often have short lifespans.
Every
act of sorcerous magic causes a surge, no matter how minor.
Some mages may risk the most minor magics without a focus
because the Scarring will be minute, but most mages consider
even that a high risk.
Mages
with both mentalist and sorcerous energies.
These
mages have the best--and the worst--of both worlds. Every
spell they cast, whether mentalist or not, is affected by
resonance. And every spell they cast, whether sorcerous or
not, is subject to a surge. Thus such a mage is always at
risk from resonance, and must use a focus for every act of
magic. Surges from mentalist spells generally result in afflictions
of the mind or permanent twists of the spirit.
On
the other hand, such a mage gains not only access to more
widely-varied talents, but has access to more power. Summoning
a spirit as a pure mentalist can be dangerous...a mentalist
has only so much energy to use. However, a mixed mage can
use outside energies to power the summoning, causing a spell
of greater power.
In
addition, a mage need never worry about running out of energy,
as he can use his own personal energies to fuel any of his
spells, even sorcerous ones.
A
mage with both talents needs to use a focus as soon as his
sorcery talents awaken. If he is using mentalist magic and
his sorcery magic is unawakened, he's treated as a mentalist
mage and only subject to resonance. Once his sorcery is awakened,
however, he becomes subject to both resonance and surges,
and must begin to use a focus. Similarly, a mage who awakens
sorcery first need not worry about resonance until his mentalism
talents awaken.
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