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Transferance
is the magic of manipulating Resonance. The magic of Transferance
rivals Sentient Thought in how often it occurs in mages; mentalists
are susceptible to the powers of emotion and resonance all
around them, and it's only logical that some mages struggle
to control resonance with this skill. A mage with the Transferance
talent gains more than the general, vague feelings that other
mentalists feel...a Transferance mage can get details and
memories from an object that were imprinted on it.
Awakening
to the Transferance talent is unusual; while all mentalists
can sense resonance, not all can manipulate it. It almost
always awakens though a conscious act of investigation and
will, and almost never before the awakening of another mystical
talent. Awakening is thus virtually traumaless; the only danger
comes from the actual resonance itself that they are investigating
or using to awaken their talent.
A
mage who must use a focus for this talent (because they have
a sorcery skill) almost always use something that produces
sound or other vibrations, like a bell, tuning fork, or drum.
Another type of focus might be one related to the resonance
they are trying to manipulate or possibly (such as with a
murder weapon) the source of the resonance itself.
Resonance
is a fluid, mutable thing; sometimes it resists change, sometimes
it seems to actively embrace it. It is not always known which
will happen; however, there are some patterns. Trying to increase
resonance is easier than trying to decrease it...trying to
change one type of resonance into another is more difficult
than either. Creating resonance is more difficult still, and
equally so is eliminating it completely. Manipulating resonance
almost always requires mages to delve into their own emotions
and feelings or conversely to suppress them; therefore these
mages tend to be either highly emotional or cold and seemingly
unfeeling.
Please
see the topic on resonance
for more details.
LEVELS
OF ADVANCEMENT:
None:
A mentalist is always susceptible to Resonance; even this
skill makes it difficult to protect from Resonance and impossible
to eliminate it completely. A person who has Awakened to this
talent almost immediately progresses to Apprentice since most
awakenings are consciously engineered; a mage who has no other
awakened mentalist talents begins to feel the effects of resonance
for the first time, but there are no other effects.
Apprentice:
An apprentice begins to learn the nature of resonance that
he finds in objects; while an ordinary mentalist would be
able to discern an ambiance of hatred in a murder weapon,
for instance, a Transferance mage is able to determine why
there is hatred, details about the murder, even who weilded
it.
Journeyman:
A mage begins to be able to increase or decrease the level
of resonance that he can sense; increasing it generally means
delving into an emotion that the mage remembers from his past
and deliberately 'stoking the fire'; decreasing it can be
accomplished either mundanely (calming a highly emotive person
down, for instance) or by leaching resonance out of it. A
spell with sympathetic resonance is often increased in power,
while a spell with opposed resonance is confused and may go
badly, thus making this a good tool against other mentalist
mages or for working in concert.
Mage:
A mage begins to be able to change one type of resonance into
something else; for instance, changing a general resonance
of benevolence to a hostile resonance. The more extreme the
change, the more difficult it is; changing love into hate
is nigh-impossible and would take a very long time.
Adept:
An Adept is able to create resonance where there was none
before, and erase all traces of resonance within an object.
Such an adept is highly sought after for 'erasing psychic
imprints' that may lead to an unwanted discovery; such mages
are also highly sought over for creating sanctuaries of resonance
tailoured to someone's need; for instance, consecrating a
shrine involves creating a resonance, and so does empowering
a workshop with a resonance that would help the mage cast
certain spells. Note that this is very similar to the sorcery
talent Alchemy; where it is different is that Alchemy allows
someone to invoke a surge that has a specific effect, whereas
Transferance affects everything equally and is not evoked.
Created resonance must be maintained or it will eventually
fade; often it is maintained by those who hired the adept
in the first place by casting spells or worshipping or otherwise
doing something in sympathy with the resonance. This resonance
is sometimes almost intelligent...there is often a personality
and emotions that rub off of the Adept and grow in their own
fashion. However, it fades like the resonance itself if it
is not maintained...though like resonance, it need not be
maintained by the Adept itself--it must be created by him,
but as long as the item gets to exercise its personality by
interaction with its bearer, it won't fade.
LOST ABILITIES: It is said that Wizards were once able
to create permanent ambient resonances that they used as sources
of energy; only the Delfae have anything similar to this now,
and a Delfaen Well is not permanent.
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