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GOBLINS IN GENERAL:
Physical
Appearance: Goblins about five feet tall, with dark green skin,
pointed ears, and somewhat bestial faces. Their fingers end in small
talons and their teeth are pointed and sharp. Their bodies are wiry
and muscular, and their smaller stature does not equal less strength.
Goblins have been compared to cockroaches; it is impossible to get
rid of them. They are tenacious creatures that make their way in
a hostile environment, and this tends to make them believe everyone's
against them. It is said "Just because you feel there is an
enemy behind every bush, it does not follow that you are wrong"...and
in the goblin's case, this is often the truth.
Goblins
fight to win; honour is for those who can afford it. This applies
in everything they do, but they are not evil. Excellent scholars
have come out of Krull and they were the only thing standing between
the Wizard's Conclave and the Dark Enemy during the Scourge. They
are aided by their racial talent, and maintain trading relations
with all coastal countries save Lirynn.
GOBLIN
PCs:
Goblin
PCs are a challenge to play because of the possible prejudice against
them wherever they go; many players think of goblins as stupid but
in Telgard this is not the case. Goblins have no racial advantages
or disadvantages; their racial skill, The Sneaking, gives them an
edge in a world that truly is hostile to all who inhabit it.
For more
information about the goblins' racial skill, the Sneaking, please
see the Skills page.
GOBLINS
AND THE OTHER RACES:
Goblins
have an absolute hatred of elves, who they believe betrayed them
so long ago in the Bittering. Relations with humans are fairly cordial,
because they both trade a great deal; and goblins are almost in
awe of ss'tiss who survive in an environment even more hostile than
Mirg and do so very well. They have almost no opinion of dwarves
and even less of delfae; they rarely see these races. Minotaurs
are free to travel in their borders, and misharr are a pain in the
neck because of the misharr's ability to sense nearly anything.
Goblin
Religion, Culture and Nobility
Goblin
History and Variations
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