|
Essentially,
there are three major branches to the Church of Telgard; the
elven, human, and dwarven branches.
ELVES
The
Elven branch is the oldest but also the most fragmented. There
are three known sects within the Elven branch, each sect purporting
to preach the 'one, true way of Dargotten.' They all have
Síril'asthà, who are priests one step above
those who come to worship; the equivalent of the Brantars
in the Human branch.
The
church was divided from the beginning, one sect thought they
should guide the other races to greatness, to follow in the
footsteps of the first born. To help them like the children
they are, by force if necessary.
The
other sect has a "let them find their own way" attitude.
Their philosophy is: all wild things created by Dargotten
have their own peculiar beauty and way, let them live in peace
and strive for the greatness of the first borns.
After
an eon or two in an age that has just come to pass, yet another
faction has arisen. One that harkens co-operation and learning
with the other races, as peers not as superiors. This movement
lasted a while before being squashed, and all details have
been lost as to its demise. Although as of late there has
been a resurgence of followers in this sect. Members from
the two other sects have left and started joining in this
new religious fervor.
THE
SECTS
Siril'kete-
The guides
The
Siril'kete are the middle child of elven religion and the
second largest sect. They wield the most power and influence
in the elven court. Their mother church is in the Glimmerwood
somewhere.
History:
This sect arose when the second race appeared in the realms.
The Siril'kete believed the dwarves should be lead in the
steps of Dargotten to attain the greatness of the first born.
During the race wars they tried to convince the then emperor
to keep up the war, but the Tel'arifae prevailed as they hold
the heart of the people. They were the ones who had goblins
exiled from Lirynn after the Bittering. They even tried to
have the goblins hunted down, so that that examples could
be made of the savages they caught. The sect have since become
slightly more tame.
Philosophy:
Dargotten created the first born to guide the other races,
like a gardener pruning the twisted branches. They preach
the high values of the first born, and dictate to the others
how they should act to achieve such greatness.
They
hold the ear of the emperor, they act as the eyes and ears
of the nation. Not always seeking the emperor's approval before
acting either. They hold the most government authority throughout
Lirynn. Most informed of the three. They're slightly paranoid
of infiltration in their ranks, and their superior attitude
mean they are always despised by brother and sister orders
in different nations. Constantly needing to weed out rumors
of the elf-gob town.
Tel'arifae-
The high religion of life
Tel'arifae
is the biggest sect in Lirynn, the most popular amongst the
commoners. They are the most powerful in terms of number and
matters of policy, and they often have to act as a referee
for the other two sects. All meetings of import are located
at the Mother Church in Silverdawn. As the people see it the
head of the Tel'arifae, the telaris, holds as much sway as
the elven emperor, the telar. Sermons are attended regularly,
where choirs sing with the Lifesong. These sermons are the
sermons that help places like Silverdawn grow.
History:
The Tel'arifae arose when the first elves were put on Telgard,
when the scriptures were first discovered and put in to practice.
It is the oldest religion and by far the most wide spread.
As the other races began to appear and interact, they looked
to their elven brethren for guidance. At least at first they
did, the word of Dargotten spread and transformed. Each race
took what they needed from the scriptures spread by the elves,
interpreting them as they saw fit. Thus began the different
sects in the religion, although from the first appearance
of dwarves there had been division in the house of Telgard.
The Tel'arifae were the ones that convinced the telar to retreat
into Lirynn, during the race wars. "Let the other races
duke it out, we are above such fighting. Let's be patient
and wait for the turmoil to pass then start to spread the
religion once more..." Which is the state of the present
and the root of current problems.
Philosphy:
Tel'arifae, have the belief that Dargotten put them there
to sing his praise. That the other races were also put there
for the same reason, although they've lost their vision with
their short lifespans. Tel'arifae take a
'wait and see" approach to most things. They feel that
if they move slowly, re-introducing the elven interpretation
to the other races, they'll have a better success rate.
Ke'site-
The co-operators
Time
passed, as time does, and a third vision came into being.
One that saw that elves were no more special then say humans
or dwarves. They sought to spread the word of Dargotten through
co-operation, as peer to peer not as a superior being to a
lesser. This gained popularity with the youngest generation
of elves who were restless, an emotion taught to them by the
influence of the humans. Thus arose the Ke'site, the smallest
and youngest of the three sects. The Ke'site are the youngest
of the three sects, and also the smallest. They are gaining
momentum with the younger generation, who are tired of the
older generations prejudices. Their home church is probably
in Na'el where there is the most human influence.
Their
Philosphy: To guide the other races as equals, to help them
like they would a brother/sister. TO walk the path of Dargotten
by example, not by word alone.
History:
The movement is enjoying it's second coming, having been squashed
out almmost to extinction. They do not know why or even how
that came to be, for nearly a thousand years have passed.
Things going for them: They are the sect that is most popular
outside Lirynn, especially with other chapters of the church.
Things going against: They are always at odds with the Siril'kete,
who seem to have the emperors ear.
HUMANS
The
Human branch is now the most powerful branch of the Church
of Telgard, and has been since before the construction of
the Great Cathedral in Inner Maston. The church is headed
by the Matr(May-tra), the world mother's incarnation here
on Telgard. She heads the Council of LifeLaw. This is the
9-member, lawmaking body of the church. They consist of 5
females and 4 males of mixed races (currently only human,
elf and dwarf). One of the five females is always next to
be Matr, chosen by the other females. Males have no say in
the choosing of the Matr. The council members are known as
High Traphars. The current Matr is a Dwarf named Matr Rosalind
the Pious.
Below
the Council are the city representitives, known as Traphars.
These are the only church members who may approach the Council.
They also preside over holiday festivities in their respective
cities.
Under
the Traphars are the parish clergy, known as Brantars. These
are the priests and priestesses whom the public depends on
for regular interpretation of scripture, social aid, and religious
guidance.
Worship
services are constant, there is no set time to participate.
All races are accepted and racial difficulties are not tolerated
on holy ground. It is for this reason the church is often
called on as a mediator. Citizens are encouraged to attend
whenever and as often as they wish to. The doors are always
open. Tithes are accepted with a blessing. The Church recognizes
all the dieties in the pantheon. worship is directed towards
all of them, as appropriate. There are holidays for each of
them, joyous in some cases, meditative for others.
The
Human branch of the Church of Telgard is the richest organizations
in Telgard, and holds great political power. Its clergy take
no vows of poverty, so they tend to be well off, and many
of the Traphars hold noble titles. It owns land and invests
in private enterprises, and has for centuries been supported
by the trading power of the human nation.
The
Church has a military force, for use in times of crisis. They
have a select group of Church Knights, who are knights that
have received their titles from the church, not a king. Some
Brantars are trained as men-at-arms. They become guards (known
as sentinels) or questors. It has also been known to hire
mercinaries. The Church will defend itself, if need be.
It
is very organized, and a respected, fixed part of the culture.
DWARVES
The
Dwarven branch of the Church of Telgard is the branch that
has changed the most since its inception; many scholars attribute
this to the influence of the Delfae, who being a race which
embraces magic is also seen as a font of evil. Nevertheless,
the Dwarven branch is accepted as a version of the True Faith
Currently,
the High King is also the head of the Church in Garr; there
is no seperation of Church and State in the Kingdom. Under
him are the Council of Thanes, the council made up of all
the Clan leaders and who also serve in a religious capacity
in their own turn. Each Clan in turn is made up of a fluid
membership of Houses, which are the bloodlines through which
dwarves trace their ancestry. The Heads of Household--or Otak--are
religious leaders in their turn much as the Thanes are. Priests
are invested by the Heads of Household and are the equivalent
of the human Brantars. The Dwarves are a practical folk, and
recognize some are better at politics while others are better
at religion; consequently, the people with the most experience
in either tend to be regarded as the 'experts' and their advice
is most frequently followed while that area of expertise is
being discussed, despite being nominially all equals.
The
chief differences in the practices of the Dwarven branch are
largely influenced by the heathen religion that many dwarves
follow, which is thought by outsiders to be the fault of contact
with the Delfae, though the dwarves recognize that the delfaen
religion has very little to do with the dwarven heathen one.
Primarily, Dargotten is known as the Smith, and the Houses
and Clans worship their ancestors as spirits that can cross
over from the grave to aid them in times of need. The Dwarven
branch has the most thorough definition of the circumstances
of the afterlife, and have entire libraries dedicated to keeping
track of each ancestor and what powers that ancestor may bring
to bear to aid House and Clan.
In
addition, Faeterna is barely recognized; her role is practically
forgotten, and while true Church followers recognize her as
the creator of life, most dwarves have forgotten her and follow
the heathen beliefs for the creation of life, even otherwise
devout Church members.
|