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This
faith is primarily practiced by the Ss'tiss, who stopped following
the Church of Telgard long ago in what remains to this day the
Church's greatest failure (as seen by the Brantars of the Church).
Daily ceremonies are held under the desert's noon sun. This
would explain the lack of racial diversity--very few races can
tolerate the Sun as the ss'tiss can.
It's
beliefs are greatly separated from the Church of Telgard,
as they feel that the Sun and Sky are the father and mother
of Telgard, and the other gods are false. This of course,
puts them at odds with The Church, but because of their nomadic
ways and the desert ceremonies, the Church doesn't persecute
them actively. They tried once, and half their army died in
the desert before even encountering the ss'tiss. Then the
Church tried to send the Paladins, but the Paladins refused.
Priests
of the Sun are 99% Ss'tiss, it is necessary for them to have
skill in desert survival, and none have magic (See racial
limitations of Ss'tiss). They are generally neutral and removed
from the rest of Telgard, as is the Sun. When they travel
from the desert, they must wear a vial of sand around their
necks. If this vial breaks, the choice is suicide or excommunication.
Sun
worshippers frequently have a low opinion of other religions,
deemed weak and soft by the hardened ss'tiss. Frequently,
they encounter individuals of other races whom they find strong,
and thus whom they respect, but they are confused by the person's
insistence in following a weak religion.
Recently,
a Sun Cult has risen outside of Hasst, which is very small
but may grow quickly. It is yet unknown how their beliefs
differ from the Temple's or indeed whether they are allies
or at odds with each other.
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