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Wyrming
is a very important concept in Telgard. It is something you
do not want to do. Wyrming only relates to the progression
of your characters story, and as such is generally only
something you need to worry about when posting for your character.
So what is Wyrming?
Simply put, Wyrming is the act of making assumptions. Specifically,
assumptions that give you an advantage.
Its a lot more complex than that, though. There are
three basic things that you as a player have no control over:
1)
The success of your actions
2) Other characters
3) Your environment
All of these things are under the control of your Moderator
(or in some cases, as relates to the second item, other players).
Lets examine these items in further detail.
Your
actions:Characters, at least initially, are assumed to
be new to their professions. As such, they cannot be expected
to succeed handily at everything they attempt. Especially
when attempting difficult tasks, your character may fail more
often than not. Mundane tasks, like eating or walking down
the street, are generally exceptions, unless you have some
sort of Disadvantage that makes these things difficult.
The
actions and reactions of other PCs or NPCs: You can tell
other characters what to do. You just cant insure that
theyll do it. If your character takes an action, you
cant say what the reaction of the people around him
will be. Hargrew the Warrior lashed out with a vicious
blow, striking the brigand square in the chest. The hapless
robber fell to the ground, clutching his chest and begging
for mercy. This is an example of a Wyrm that blatantly
violates both point one and point two. The Guard was
impressed by Hargrews list of accomplishments.
This is a subtler example of a Wyrm. Neither is considered
acceptable.
Your
environment: This one is the most tricky one, as there
are some things you can assume about your environment. You
can assume that stone is hard, that fire is hot, or that a
knife to your gut is going to hurt. As long as the assumption
is based upon common sense, it shouldnt be too much
of an issue. Your writing can be fleshed out and deepened
by describing your environment, provided what you described
is common sense and fits the boundaries of what has already
been described by your Moderator. However, you still dont
have the leeway to create things like buildings, NPCs, or
events of a scale beyond the most minor.
So, in general, there are two guidelines to follow: If it
gives your character an advantage, dont create it; and
if you have any doubts about whether it would be appropriate,
dont create it.
There is a small exception to the rules on Wyrming. When a
character progresses to a high level in a skill, the simpler
tasks relating to that skill become very easy. A highly-skilled
blacksmith would be able to create a simple dagger without
much difficulty, for instance, and a character with a high
level of stealth would be able to noiselessly cross an unobstructed
stone floor. All high-level skills are considered to have
this degree of automatic success at simple actions. However,
it does not apply when the task is a matter of life and death,
or of other importance. In such cases, the attempt to use
the skill is Moderated normally.
Your Moderator may also occasionally grant you a brief and
temporary exemption from the rules on Wyrming, usually as
a reward for good writing. You may be invited to describe
a scene, or the results of an extended series of actions.
Whatever the setting, try to stay within the bounds of the
game. Dont let yourself get carried away.
There is a corollary to this: As your Moderator controls everything
around your character, so do you control your character. Only
you can determine his thoughts and actions, although, again,
you cannot determine the success of his actions. There may
be rare cases, such as relate to phobias, illness, or mental
control, when your Moderator can exert some influence over
him, but generally she has no control over your character.
A Moderator can Wyrm by dictating character actions, whether
they are actions that your character would take or not. For
help on resolving this type of issue, please see the section
on Settling Disagreements.
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