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There
are five kinds of skills in Telgard: Adventure skills, Career
skills, Combat skills, Racial skills, and Scholarly skills.
Adventure, Career, Combat and Scholarly skills are simply
general categorizations according to the general use of the
skill in question. For instance, adventure skills are generally
used while adventuring and career skills are generally used
to earn a living. In all cases, there is some overlap; a mercenary
may use his combat skills to earn a living whereas metalsmithing,
a career skill, might be used in the midst of an adventure
to patch some armour.
Race
skills are the exception. Like the other skills, they cost
a skill point to take. Each character may only have ONE race
skill, and that will be the skill that applies to his race.
For instance, an Elf who spends a point in Race Skill will
get the elven skill Lifesong. In addition, a character who
says in his character history that he was 'raised by another
race,' he may NOT take the Race Skill because it is a skill
that must be taught. Race skills are carefully guarded secrets
and are never taught to an outsider.
To
the left are links to all the skills. Some skills have [[
text ]] after them. That means that you must choose
a specification, such as a type of terrain or a type of creature.
This can be done in the Specifications box of the Character
Form. Players who fail to specify their skill will have their
character application returned to them for corrections or
rejected altogether.
Note
that there are no skills that apply to social interaction
such as Leadership or Seduction. These rely solely upon the
character's roleplaying skill and so if you want your character
to be a leader, you should roleplay him as such.
Skills
advance in the following progression:
None
(the character does not have a point in this skill)
Novice
(the character has one point in this skill)
Proficient
(the character has two points in this skill)
Advanced
(the character has three points in this skill)
Expert
(the character has four points in this skill.)
All
skills begin at none. At character creation, the player starts
with three skill points, plus a number of skill points equal
to his intelligence. Thus a character with an intelligence
of 5 will have 8 skill points. The character can increase
the number of skills they have during the course of game play.
The
player may not spend more than one skill point in any skill
at character creation. He must advance his character later
in the game; thus a starting character never has any skill
higher than novice, with the exception of some Humans. (See
the racial skill for more details.) Other than this, there
is no restriction where the player may spend his skill points.
Lastly,
during the course of game play, no character may become Expert
in more than two skills. Magical talents count against this
limit as well, so those who become Adept in a magical talent
(see the magic section) can only become Expert in one more
skill. Expertise reflects a lifetime of dedication and while
it is possible that a character is particularly dedicated
and can achieve expertise in two skills, it is not possible
to go beyond this limit. Linguistics and Racial Skills do
not count against the limit of two Expert Skills.
There
are no other limits to what levels your skills may go to--there
are no limits to how many skills you may possess at Advanced,
for instance.
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