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Combat
skills are just that; skills involving battle and the weilding
of weapons.
Combat
skills are associated with one of two statistics; strength
or dexterity. As with the other skills, the higher the associated
stat plus the higher the level of skill, the better you are
at your particular combat.
Combat
skills are skills that make the most use of stats and skill
levels, as they virtually always are used against another
NPC or PC, which means your relative levels and stats will
likely be compared. They are also the most specific; one weapon
will involve a very different style than the other.
Unlike
other skills, combat skills are 'generic' skill levels; you
do not gain special abilities for a higher level of skill
save what is described here.
A
character with a weapon skill that is capable of parrying
(such as a sword or martial arts, but not a bow or dart) may
attempt to disarm his opponent. Disarming will not work unless
the character is one higher level in his fighting skill than
his opponent is.
Novice:
Your character can hit a medium-sized target about half the
time.
Proficient:
Your character can hit a medium-sized, moving target
about half the time.
Advanced:
Your character can hit a medium sized, moving target about
3/4 of the time.
Expert:
Your character puts his weapon exactly where he or she wants
it, and hits moving targets 9/10ths of the time depending
on the target's skill at defending or lack thereof.
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