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The
following is an excerpt from Master Morlin's Intoduction to Regional Histories
of Korresh vol. I
A brief History
of Tegn: The city now known as Tegn started out as a humble village
and trading outpost called Ruwell. Most ancient maps will refer to it by
this name-if they bother to list it at all. The hilly regions surrounding
Ruwell were some of the most fertile lands in the kingdom. However, the
frequency of bandit raids kept the noble families who settled there from
turning much of a profit. Eventually one of the stronger bandit leaders,
a mighty warrior, was convinced by his strategist to ally with the nobles
of the area and start his own house. The bandit king converted the nobles
to allies, family by family, sometimes by force but more often by the clever
persuasion of his chief advisor. Eventually he managed by strategy and
by sword to eliminate the other major bandits. Per their agreement, Teggen,
as he was named, was sponsored by the five noble houses and allowed to
found House Teggen. He was granted sovereignty of Ruwell and chose to rename
it after himself. Unfortunately there was some confusion as he was only
literate enough to pen the T, G, and N of his name. Thus Teggen became
Tegn (still pronounced in the old manner.) Lord Tegn founded a fighting
school for the training of the noble houses and his advisor, Montrel, founded
the Bards’ College at Tegn. Only a few generations later came the era of
the Plague.
Tegn, like the rest
of Korresh, was hard hit, its population greatly diminished and two of
the noble houses entirely wiped out. The mages of nearby territories gathered
in Tegn to attempt a cure to no avail. One humble student, a member of
the Brotherhood and student of the Bards’ College, made a rousing argument
for a council to be created of both mages and non-mages: for healers strong
in magical and physical healing to cooperate in a single institution. So
the Institute of Medicine was founded. Although it was impossible for the
damage of the Plague to be undone, they developed measures to prevent such
an outbreak from occuring again. In the generations following the Plague,
Tegn and the surrounding countryside flourished. The Lord Tegn became less
and less a sovereign ruler as more emphasis was placed on the Merchant
Houses and the Crafthalls as well as the influx of first-rate artists drawn
to the beautiful local scenery. The Institute of Medicine was expanded
into a full University of Tegn where many scholarly disciplines could be
explored. An enormous library was founded. Fully a quarter of the city
was given over to the hands of gardeners trained in Lirynn. Over the past
four hundred years Tegn has become widely known as a center for arts and
intellectual studies and a city of well-kept peace.
Additional insight
from "An Insider's Guide to Tegn"- an educational pamphlet published by
the Bards' College.
Tegn,theUniversity
City
City of Enlightenment,
City of Intrigue
Home to the largest
center for learning in the kingdom and boasting one of the most impressive
libraries in the present day Realms, you can find within Tegn training
centers for the finest scholars, artists and craftsmen in Korresh. To the
newcomer, this clean orderly city bespeaks the wisdom and efficiency of
the ruling Council. To those in the know, it is merely the playground for
the many ambitious guildmasters and nobles who call it home.
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Ruling Body: Tegn
is governed by a ruling council of eleven. Headed by the Lord Tegn, it
includes representatives from the Merchants’ Guild, the Council of Nobles,
the Council of Scholars, and the Chief Artists' and Artisans' Guilds.
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Order in Tegn: Order
is rigorously kept in Tegn and the surrounding countryside by patrols of
the City Guard, as well as random patrols by the Private Guards of the
three major noble families. Acts of violence are not tolerated in the city.
Any major arguments or disputes are to be arbitrated by the Council of
Tegn. Anyone caught participating in the occasional barroom brawl or even
a skirmish outside the city walls is subject to strict fine or imprisonment.
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