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Issue #4

October 17th , 2000
The Official Kingdoms of Telgard Newsletter
The Telgard Tribune is an open "Out of character " and "In character" commentary on the progress and happenings in the virtual world of Telgard. Article submissions will be accepted from both players and moderators. To submit an article for the Telgard Tribune, please send your text to CD Mac .

 
The Creative Developers and the Council of Telgard  Present.............
The Quest for the Clutch

In Inner Maston, men and women whisper around mugs of ale that a hidden hand stirs the nobles around a dying Emperor.  A man's shape, shadowy and insubstantial, has already tried to kill the Emperor.  Something dark smiles,  and a light burns...a light that gives nothing but shadows.  Humans hide their children away at night, and non-humans shelter with their kind, worried what the humans might do. 

In Mirg, especially Deeg, the talk is of nothing but war; war with the elves, war with the tribes - perhaps,  some whisper, even war with the Big Green--some gobs will believe everything. Rumors of a new weapon have surfaced, and gob families shudder in their wattle-and-daub huts in the comforting darkness. The leader of one Deeg tribe has visited the Queen, some say, for intervention... and some say that strange shapes have been seen floating down the river...

And everywhere, shadowy figures ask the occasional probing question, never something that seems to make sense.  People dredge up fairy-tales, and bards everywhere are suddenly interested in tales from long ago, though the Church frowns and stomps the heretical stories down where it can. Brantars and shamans everywhere are looking for signs, and it is perhaps auspicious that all four moons have been in the sky for two weeks. 
Normally, it is a sign that means things are getting chaotic soon...but they normally last only two or three days.  Surely, people are saying, it is time to stock up on provisions and prepare; none save the gods know what will happen next.

And the people ask themselves...what will I do?

Well?  What will YOU do?


 

Welcome to the Quest for the Clutch!

This is the first of the World Wide Quests in Telgard, and we'll need your help to pull it off correctly. Hopefully, it will be something everyone enjoys!  There are plenty of rewards in the bin for this one...I'm really looking forward to it!  In it, you will search for, and hopefully find, the Clutch, the eggs the Dragons laid before the end of the Scourge and the equivalent to the Holy Grail of Telgard.

The quest will eventually involve every single Kingdom of Telgard, but for now, I'll tell you that it's essentially starting in two places; in Korresh and in Mirg.  The moderators there are already running some excellent plots, and if we pull it off right, you won't even see the transition into the Quest until you're already in it.

There will be a bit of a problem, however, with those who have multiple characters.  While you can have both your characters involved in the quest, you have to remember that the rule of both characters having to be in different kingdoms still applies.  If, during the process of the Quest, you find one of your characters moving towards the other, you'll have to make sure they don't ever happen to be in the same kingdom.  There are two parts to the quest and they run parallel until they near the end, so until the end you can have both involved...but be prepared to choose one of your characters to make it to the end of the quest.

For details, check out the Riddles & Rumors  board and this issue of the Tribune for 'rumors.'  That is how your characters 'hear' of the troubles going on, which is how they get involved in the first place.  It is up to your characters to prepare travel arrangements and supplies if your character is not already in the right area. Alternatively, you can wait until the quest moves to your Kingdom, which I assure you it will.  If you do decide to move, inform your moderator that you are heading out for the quest so that your journey won't be hindered too much.

There are great rewards involved in this, and thus, there is great risk.  You may find one of your characters dying.  But as they say, no pain, no gain, and cleverness can keep your character alive. Characters who survive the quest might well find themselves possessed of noble titles or of magical items which are INCREDIBLY rare in Telgard.  One doesn't get these kind of things without risk, so good luck!

-- CD Steve

Don't wake the dragon for you are crunchy and go well with brie 

Letters
- by a Telgard reporter - special thanks go to the authors of the letters


This reporter, while venturing into the seedier parts of Outer Maston, has intercepted two letters from the Post Master of the Thieves Guild. These two top secret documents would usually be unavailable to the general public, but here at the Telgard tribune, we will go to any lengths to bring you the best news from all the Kingdoms.

One letter was on its way TO the Thieves Guild, addressed to one Luther Fuerkin, who we suspect must be an up and coming recruit in Skaven's crew. The writer we have identifies one Kraven, a hopeful assassin now residing in the Kingdom of Mirg. Apparently these two are Pen Pals in theThieves Guild's new "Buddy System." The first letter is as follows:

Dear Luther,
Hi my name is Kraven. I am a human, originally from Maston but I've been living in Mirg for some time now. If you don't like goblins (and I understand if you don't) you shouldn't travel out here. I mean don't even visit. There are smelly goblins, giant magical cats, walking corpses, strange beasts, poisonous foliage, and rather promiscuous women around every turn. Well I guess that last one is not so bad, but you haven't met this particular woman. She is really high maintenance, and apparently vital to the safety of Telgard or something. Now of course, I wouldn't mind a little romp in the hay but she's got this huge magical pussycat as a bodyguard. I'm afraid it might show up at the most inconvenient times. Anyway I'm stuck in the middle of the jungle right now, they call it the Great Mean Green, and with good reason. Besides the girl I mentioned, I'm stuck with a self-righteous paladin gob, his half-wit lackey, some girl that is constantly about to become one with the jungle (don't ask), and some schizophrenic human with green skin and yellow eyes. He's being chased by weird men dressed in black and we have to go to church to see whether or not we should put him out of his misery. That's about it, kind of wish I was back in Maston, but this interesting enough. Talk to you later. 

Your "Buddy,"
Kraven.

*****

Here ends the first letter. The second letter was intercepted being sent OUT of Maston. Too bad,  it looks like the two Pen Pals will never hear about each other's interesting adventures, and it's all our fault. Oh well. Here is the second letter.

******

Dear Kraven,
I was a little skeptical about this idea Skaven came up with at first, especially since I don't even know how to write.  But never mind that, writing is not of much importance in this day and age anyway.  So I hear you were from Maston, I just moved here myself.  Im originally from Tahnn, but there's nothing but sand and overgrown lizards up there so you can probably guess why I moved to Korresh.  Not much business up there.  Maston is a completely different story.  It took me just one day to get some work  Now I don't know what Outer Maston was like when you were around, but I definitely do not suggest any extended vacations here.  Things have really gone down hill in the OM.  I was only there for a day or two and got hit over the head at least 3 times by all kinds of ugly goons.  Well anyway like I said I got myself some work, the pay is great, as well as the benefits, except for the life insurance.  That area of the contract was a little confusing so I just quickly skimmed it and signed the dotted line.  So here I am in Inner Maston now, after a quick little hop, skip, and a jump over that cute wall they got there.  Inner Maston's great, the merchant quarter especially.  I just walked into this jewelry store, gave the owner a really sappy love story, and in less then 5 min. got hired as his apprentice.  Don't ever let anyone tell you that having a tattoo will keep you from getting hired.  That's two jobs in two days, and I have a huge tattoo covering my entire back! Not to mention a blonde afro and some eyes that trip me out every time I look in the mirror.  I also got two claw marks on my chest, I received back in Tahnn, that really burn badly every time I get close to a fight.  You're in Mirg right?  With all those special herbs and stuff? I mean this thing is worse then athlete's foot, I can't get rid of it!  Got any suggestions?  If not don't worry about it, I've been given the mark of the lion and It's actually a plus more then it is a negative.  Ever since that fateful day in Tahnn I've believed that I have been protected by the lion that gave me this mark.  And no, there is no doubt in my mind, since there is this bad ass mountain lion ripping these Gyo things to shreds.  Oh yeah that reminds me, the mountain lion and I aren't finished with the gyo yet.  Dammit my chain mail just got ripped! Gotta go, I'm sure you understand.

-Luther

******

Well that's it. If these guys are representative of all thieves and assassins in Telgard then I think we can all (at least in Maston and Mirg anyway) sleep soundly. 


First Issue
Second Issue
Third Issue
Also in this Issue of the Telgard Tribune.......


Page 2:
 - A Telgard Interview: Up close and personal with Jacco
 

Until Next Time......

This concludes the fourth issue  of the Telgard Tribune. Please submit your commentary for inclusion in the next issue to  MY EMAIL

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